To start, let’s make a shell of our recursive function. This function will initialize itself by creating an ExternalCaller as an outermost parent, and a FoldTreeFrame which points to it. We’ll store the current frame being operated on in a mutable variable, and run our processing in a loop.
The twist: hex tiles have 6 edges instead of 4. That's 50% more constraints per tile, and the combinatorial explosion is real. Square WFC is well-trodden territory. Hex WFC is... less so.,这一点在新收录的资料中也有详细论述
,详情可参考新收录的资料
特朗普刚下禁令,美军动用Claude空袭,军用版或已达Opus 5.5水平,这一点在新收录的资料中也有详细论述
В рыболовной сети нашли 15-метровую тушу редкого кита20:45