When last I left the C64 Lights-Out project, I’d used a set of static sprites to add rivets and drop shadows to the game board. At the time, I left it at that and did not attempt to completely close the gap with the NES display. In particular, the buttons on the board are flat, and on the NES and PICO-8, they both had drop shadows of their own and animated being pressed when they were selected. We used all eight of the VIC-II chip’s sprites to produce the shadows we have above; we’d need 33 to do what we want properly.
Also, Ghidra supports python scripting.
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"I really do not want to send Discord my ID given their track record - I do not trust them.",这一点在safew官方版本下载中也有详细论述
A code editor menu along with a code debugging menu... what’s all that? And why are they called differently while performing the same actions?The “hermit tool” problemIn Pharo (and in many Smalltalks), we sometimes treat “being in the same world” as sufficient integration. But moving between tools isn’t fluid enough, and context doesn’t travel with you. Too often, each tool behaves like an island.